UsableMarkets

markets, design, usability, research

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In case it wasn’t obvious ….

September 5th, 2011 · About This Site

For those of you still following this feed, please don’t leave yet! Or, if you do, please remember to check back again in the future.

What’s going on?!?!
UsableMarkets is currently working with the startup Krossover. Getting a company off the ground takes a lot of work, as many of you perhaps know. I will keep writing and building up UsableMarkets, but the frequency of posts in the near future will be sporadic, at best. My apologiers for that.

In the meantime you can follow UsableMarkets on Twitter .

~alex

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Does the US inadvertently subsidize gas prices?

May 27th, 2011 · Energy Markets

Like, say, Iran?

Joking aside, is a refusal to raise taxes on gas to account for its externalities a form of subsidy?

With charts like this you can see how little the US pays for gas compared to Europe.

How do UK petrol prices compare with other countries?

Infographic by Staveley Head

~alex

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RIP John Delaney

May 25th, 2011 · Prediction Markets

For any prediction market folks that still follow this blog, very sad news, indeed.

~alex

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The dashboard to end all dashboards

May 24th, 2011 · Financial Markets, Information Design

A friend kindly points out this dashboard.

The developers at Crystal Bull should be proud of themselves. I think there must be a Hall of Fame award for this somewhere. If not, it should be invented.

In all seriousness, if you’re interested in what a good dashboard should look like you can always start with Stephen Few, or look for good examples around the web.

Or there’s this representation of economic indicators on the NY Times Economix blog. You can’t do much better than that.

~alex

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Carbon emissions counter

May 23rd, 2011 · Energy Markets, Information Design

Much like the US debt clock, the carbon emissions counter is intended to raise awareness.




Please download Flash Player.

From Deutsche Bank

I post this because I believe climate change (or what was once called global warming), is indeed serious, but nothing we can’t tackle with some ingenuity. The incentives just need to be right (… the creation of which is unfortunately in the hands of our politicians, many of whom are science illiterates).

~alex

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appbackr is cool, but ….

May 23rd, 2011 · Product Markets

I love hearing about new online markets and trying to understand them better. So when a friend told me about appbackr I was excited. It’s a seemingly simple idea: match people who want to invest in cool new apps for iOS with developers of those apps. But at appbackr this seemingly simple idea gets muddied quickly.

One might imagine that this operates a bit like the stock market: you give some money to the developer and therefore earn the right to capture a certain percent of all future profits that app earns. But this is not how it works. Rather, the model is based on the book publishing business. It works like this:

App developers are like writers. They have ideas and talent, and want to focus on creating works of art (if that’s what you can call an app). Investors sit in the role of publishers (like Simon & Schuster). They determine who has talent (or rather, what consumers will enjoy), and then help bring those apps to market by giving money to the developers (so that he/she can eat, presumably). Finally there is ever-present Apple playing the role of store front, just like Barnes & Noble.

Investors — called backrs in the nomenclature of the site — invest by pre-buying a certain number of sales of an app. So, just as a publisher prints a certain number of copies of a book to sell based on what they believe they can sell, a backr pre-buys a certain number of sales of an app, based on how popular they think the app will be. The investor then makes their return when the app finally gets sold on the market. (Or eats the cost if they don’t.)

In all this appbackr plays the role of clearing the market (or matching buyers and sellers), and managing the flow of money from investor to developer, and from Apple back to the developer and investor.

There is some weirdness about all of this, and a few things that would make me (as a potential investor, or backr) pause.

1. There is the flaw in the analogy. Pre-ordering a certain number of books makes sense in book publishing since there is a cost associated with printing and storing each book. No such cost exists in app development, so limiting the number of sales an investor can purchase really only serves to put a cap on their returns.

2. If a book publisher only prints one hundred copies of a book, that doesn’t mean that the right to publish the next hundred goes to someone else. One has to imagine there are issues of copyright involved. In appbackr pre-buying a certain number of sales appears to give you no claim or ownership of the original idea. This remains with the developer and they can do what they want with the app regardless of how many copies of the app an investor has pre-bought.

3. The pricing structure is suspect. The backr invests at the retail price (i.e. the investor pre-buys x number of apps at 35 or 45% of the retail price), but gets paid out at a percent of what’s left after Apple takes their cut.

4. What if the developer decides they need to reduce the price of their app in order to improve sales? This is a direct hit on your investment.

5. When you get paid depends on how many backrs are in front of you. I.e. you may have pre-purchased x number of sales of an app, but did you purchase the first 100 sales, the second 100 sales, or what?

6. Because of the nature of an open market place, I’d be concerned that someone can see the good idea I’ve invested in, in the marketplace, and then go and develop that idea outside of the marketplace.

I also wonder about how well appbackr appeals to mobile app developers. While all developers have different motivations and goals, I’d be concerned that the best developers, who know they have hits on their hands, would be less likely to use the marketplace.

Not only would they not want others to see their ideas, but they would also want to capture all the benefits of their hard work. Apple already takes 30%, a huge chunk. Why willingly give away more of that?

Also, the need for money is not quite as urgent for developers as it is for artists. After all, it doesn’t take years to make a good mobile app, while great books can easily take that long to write. On top of that, most developers will presumably have a day job, if they’re any good.

While I love the basic concept behind appbackr, I am curious to see how well it appeals to mobile app developers and small time investors. My guess: not much.

~alex

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Not bad soccer charting tool

May 9th, 2011 · Information Design, Sports

Just came across this visualization tool today: The Guardian’s Create Your Own Chalkboard. It can be a bit messy, but it does allow you to better understand certain plays in a match.

In this case it shows the passes leading up to Asenal’s goal against Man. U. Song starts the play with a take-away, passes to Ramsey, who passes to van Persie, who returns it to Ramsey for the goal.

The tool also supports comparisons between games, and heat maps. But what would make the tool really useful to a coach is a way to identify patterns across groups of games. For example: where are we scoring our goals from on the road? Maybe that’s for version 2.

~alex

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Beautiful to me, useless to her

May 1st, 2011 · Information Design, Usability

I love my wife, but she has one major flaw: she does not appreciate good information design.

How do I know this? Over the past month or so I have come across what I perceive to be wonderful examples of good information design. For example, this one from the NYTimes:

size chart

I wonder at the beauty of the lines, the amount of information encoded into the graphic, the explanatory value of it, and the overall ingenuity.

My wife: Eh, this is useless. Too many lines. I just want to type in my size measurements and see the sizes that relate to me.

Or this example (one of my favorites): weatherspark.com

weather chart

I spent five minutes pouring over this one (and continue to look at it on an almost daily basis), wondering at the amount of information so nicely laid out, allowing me to see the weather in a way I had never seen it before, allowing me to explore it in a way I had never seen before.

My wife: What is this? I don’t know what I’m looking at? This is for the weather? Just give me a temperature for Christ’s sake.

Ah, the beauty of love.

Setting aside the assertion that maybe I should have married an information designer for total wedded bliss, the point here is that information graphics sometimes need user research and user feedback in the same way that web sites and applications need it. Even if it’s as simple as doing some quick guerilla research to get basic reactions.

~alex

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Tell us about the bribes you paid

March 16th, 2011 · Economics, Information Markets

I’ve always believed that transparency is a force for good, particularly that it acts as a disinfectant for corruption (not my metaphor). This is why I love sites like ipaidabribe.com which captures information about bribes in India. (India, for those who don’t know, is, shall we say, experiencing a little problem with corruption.)

The site captures where the bribe was paid, and who the bribe was paid to. In addition, you can also tell about the times you were not asked for a bribe.

The site then has a nice little analytics tab (albeit a bit slow to load), that looks like this:

Way to go Bangalore Police!

HT to The Economist for bringing the site to my attention.

~alex

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New betting format (I think)

March 13th, 2011 · Betting, Prediction Markets, Sports

Tooling around with prediction markets a few years ago led me to devise this betting format for sports tournaments. I have called it (and I apologize for the awfulness of the name beforehand) the Sports Tournament Prediction Market Style Betting Format. Pretty unimaginative, too.

This betting format is not for single games, and there are no complex spreads or Vegas odds that you have to worry about (although you can if you like). You only really need to worry about how smart your fellow bettors are and how well you bet.

The rules are as follows:

RULES
1. Every player puts in a certain amount of real money and receives a certain amount of play money. The amounts will vary depending on the tournament and whims of the organizer. (I have so far run an NHL playoff betting pool with this format, and look to run a March Madness one this year.)

2. The player can use this money to bet however they like in the first round. Some examples:

  • One could put all their money on one team
  • One could spread it out evenly between all teams
  • One could spread it out unevenly between only a few teams
  • Or they could not bet at all and hold onto their money for the next round

The point is, you can bet that money however you like, on whatever teams you like in the tournament.

3. For each bet placed, you’re only picking the winner of that game or series, or whatever it takes to advance to the next round in the tournament.

4. If you pick wrong you lose all the play money you bet on that pick.

5. If you pick right you win in proportion to how much you bet alongside the other winners. For example:

  • I bet $20 on Team A and there’s a total of $100 on the game (or series), yet I’m the only player that picked Team A, then I win all $100 for that game (or series).
  • If another person picked Team A too, but bet $40 of their money, they’d win 2/3 of the pot and I’d win 1/3.
  • If a third person had picked Team A and bet $20, the pot would be split 1/2, 1/4 and a 1/4.
  • Conversely, if everyone had picked Team A, everyone just gets their money back.

6. At the end the round we total up how much money each player has, based on their winning picks and how much money they held in reserve. The more money a player wins, the more money they have to bet on the next round.

The player with the most money wins the round.

In case of a tie, the winners split any prize for the round.

7. At the end of each round each player receives an additional sum of money (amount again dependent on the tournament). This way no player can be out after any round (except the final round, of course).

8. This format is repeated for each round until the tournament is done.

9. That’s it! (You want more?)

FEEDBACK
Feedback would be welcome. Please use the comments section below, or feel free to email me.

~alex

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