UsableMarkets

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Entries Tagged as 'Virtual World Markets'

How to value my flaming sword of death and magic potions … all so that I can then pay taxes on them

November 3rd, 2008 · No Comments · Economics, Virtual World Markets

China seriously wants to take the fun out of games. This from the FT: China in web money-making U-turn. The fun bit: Authorities generally take the view that all income from online business should be taxable, even if profits are derived from virtual worlds. But practical ways of collecting those taxes, and valuing virtual assets, [...]

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Second Life Imitates Real Life, Triggers Real Estate Crash

April 8th, 2008 · 1 Comment · Lazy Blogger Blog Post, Virtual World Markets

Here’s a fun story from Reuters: Linden to increase land supply, drop prices. (Okay, perhaps not a “crash,” but fun to say.) ~alex

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Linden Dollars vs Other Currencies

March 16th, 2008 · 4 Comments · Financial Markets, Information Design, Virtual World Markets

It struck me an interesting thing to do would be to compare what would have happened if you had invested your US dollars in Linden dollars versus a variety of other major currencies. Here are the results. NB: finding solid historical data on the Linden $ is hard, so some of the data is “smoothed.” [...]

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Virtually Waiting for Your Cash

January 10th, 2008 · 1 Comment · Usability, Virtual World Markets

I’m willing to bet that most people who read (or wrote) about the banning of “unregulated” banks in the virtual world Second Life were concerned with the legalistic, moral, and financial aspects of the story. (Covered in TechCrunch and the FT.) Reading a sentence like this from the FT … There was a run on [...]

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Scarcity of Imagination, Not Production, in Virtual Worlds

December 4th, 2007 · No Comments · Virtual World Markets

Scarcity is one of those economic concepts that gets taken for a whirl by virtual worlds. To be as brief as possible, because we can’t satisfy every human’s every need and want, we have scarcity. Some of us will always go without something. The causes of scarcity can be twofold: one, the cost of supplying [...]

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Interview with Dan Kelly, CEO of Sparter

November 28th, 2007 · 3 Comments · Financial Markets, Interviews, Virtual World Markets

Dan Kelly, CEO of Sparter, graciously agreed to speak with me over the Thanksgiving holiday. I encourage you to take the time and read this, since Dan spoke about a number of fascinating topics, such as gold farmers, virtual currency arbitrage (or lack thereof), scarcity in Virtual Worlds, and delivery risk. UsableMarkets: How did you [...]

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Does Ease of Movement = Better Usability = A Better Reality …?

November 21st, 2007 · No Comments · Usability, Virtual World Markets

Fascinatin’ conversation in Second Life the other day between Robert Bloomfield and author / economist Ted Castronova Part of the conversation focused on how virtual worlds are easier to navigate than the real world. An excerpt: Castronova: People in virtual worlds will see similarities between the way virtual worlds operate and the real one does, [...]

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Interview with Nick Wilson of Metaversed

November 11th, 2007 · No Comments · Interviews, Virtual World Markets

Nick Wilson is “the founder and CEO of Metaversed.com, a virtual worlds analysis and research company focused on the use of networked virtual environments in business.” I’ve also become a bit of a fan of their blog, as it helps me keep track of what’s new in Second Life from a business perspective. He graciously [...]

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Stable Currency as a Product Feature

November 8th, 2007 · No Comments · Financial Markets, Virtual World Markets

Thinking about the stability of your national currency is usually something that’s best left to your macro economists. But now it appears to be something that virtual world and game designers think about as well. Witness this excerpt from the Metaversed blog, reporting on a press conference (virtual, of course) with Linden Lab’s VP of [...]

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